(but on the other hand always having one). The trader could also charge for using the forges and workbenches for that day. This allows the game to hold of the players leveling up to making it themself. High level resource items like steel should always be available in some amount. (until the stock is cleared after 2 weeks or so). "3/6 flashlights" meaning that the trader already has 3, and only wants 3 more flashlights max. Such that the traders demand for an item type fills up like Other items should only be bought for a few items at max. The player could specifically produce those to satisfy this traders demand. Some materials or items for example that they want and pay over the usual price. Vendors should also have a "currently demanded" sections. (would be good if they had NPC guards or turrets of some kind) The traders themself are more plausible, as they would theoretically protect their property. They are really breaking immersion, and go against the "break and take all you want" mechanic. If you play normal you never will have enough ammoĮven with Daylie restocking traders it can be problematic (Still testplay) Play on 200% Loot and still Nitpick the best lootcrates Move too all traders and Nitpick loot at 100% lootabundance Spend 4/7 days of the week by harvesting boulders No really, if you want enough ammo in the game you can There is only one reason to visit traders after day 49 and this is AMMO And distribute the Value you have now at 3-4 of 5 to 1-5 of 5 Maybe rise the Basis value to that what you have now at Perk 2/5. In my opinion the Perk buff is far too strong. In one game you have a Q4 Auger on day 1 by a trader or a Q5 by loot.Īnd next game the first auger you see is at level 100 the Q6 auger you produced yourself. (my mod 3 pictures how my my Vending machines are filled Thats how i would fill my vending machines as a trader in the 7D2D world * add again more coffee to the vendingmachines Meaning you could buy a gun cheap at Bob and sell it for a profit at Joel. Like Joel specializes in weapons and materials that are used for that. Traders could also be specialized in different fields (give more for special goods) Its a nice way to inform the player a objects trade value. In kenshin you see a how much of the reference price the trader gives. Oooh blood moon options!! That opens a lot of diffrent playstyles and opportunities. Of course you can scavenge concrete mix now so a small concrete base is definitely doable early game now. So being a rogue traveler with just a few shacks to stay in here and there should be viable, or just a guy with a basic brick fort should be able to withstand a few wandering hordes or heat map hordes. With the upcoming blood moon optoins (every day,3,7,10,14,30,random, never) a person can role play more freely and aren't forced into horde night inevitable destruction. Since you will have a modest living you won't probably be able to afford the expensive defence you need to survive late bm's.īut if you could rent a night at the trader it might work.Īre you saying the same goods at a different trader have a difference in price? Roleplaying as for example a lumberjack will probably be hard to balance. In most games where you trade, selling and buying from diffrent traders is very common. First thing that comes to mind is price difference between traders.
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